Main Article Content
Abstract
Keywords
Article Details
This work is licensed under a Creative Commons Attribution 4.0 International License.
References
- Aminah, N., Sukestiyarno, Y. L., Cahyono, A. N., & Maat, S. M. (2023). Student activities in solving mathematics problems with a computational thinking using Scratch. International Journal of Evaluation and Research in Education (IJERE), 12(2), 613-621. https://doi.org/10.11591/ijere.v12i2.23308
- Ardito, G., Czerkawski, B., & Scollins, L. (2020). Learning computational thinking together: Effects of gender differences in collaborative middle school robotics program. TechTrends, 64, 373-387. https://doi.org/10.1007/s11528-019-00461-8
- Ausiku, M. M., & Matthee, M. C. (2023). A framework for teaching computational thinking in primary schools: A Namibian case study. The African Journal of Information Systems, 15(3), 2. https://digitalcommons.kennesaw.edu/cgi/viewcontent.cgi?article=2309&context=ajis
- Bagea, I. (2023). Cultural influences in language learning in a global context. Indo-MathEdu Intellectuals Journal, 4(2), 630–645. https://doi.org/10.54373/imeij.v4i2.248
- Basso, D., Fronza, I., Colombi, A., & Pahl, C. (2018). Improving assessment of computational thinking through a comprehensive framework. Proceedings of the 18th Koli Calling International Conference on Computing Education Research, 1-5. https://doi.org/10.1145/3279720.3279735
- Bender, J., Zhao, B., Dziena, A., & Kaiser, G. (2023). Integrating Parsons puzzles within Scratch enables efficient computational thinking learning. Research and Practice in Technology Enhanced Learning, 18, 022. https://doi.org/10.58459/rptel.2023.18022
- Colorafi, K., & Evans, B. (2016). Qualitative descriptive methods in health science research. HERD: Health Environments Research & Design Journal, 9, 16-25. https://doi.org/10.1177/1937586715614171
- Cui, Z., & Ng, O. (2021). The interplay between mathematical and computational thinking in primary school students’ mathematical problem-solving within a programming environment. Journal of Educational Computing Research, 59, 988-1012. https://doi.org/10.1177/0735633120979930
- Dahlman, C. (2007). Technology, globalization, and international competitiveness: Challenges for developing countries. Industrial development for the 21st century: Sustainable development perspectives (pp. 29-83). Department of Economic and Social Affairs, United Nations. https://sustainabledevelopment.un.org/content/documents/full_report.pdf#page=37
- Fagerlund, J., Häkkinen, P., Vesisenaho, M., & Viiri, J. (2020). Assessing 4th grade students’ computational thinking through scratch programming projects. Informatics in Education, 19(4), 611-640. https://doi.org/10.15388/infedu.2020.27
- Global Education Monitoring Report Team - SEAMEO Regional Open Learning Center. (2023). Technology in education: A case study on Indonesia. UNESCO https://doi.org/10.54676/WJMY7427
- Gökçe, S., & Yenmez, A. A. (2023). Ingenuity of scratch programming on reflective thinking towards problem solving and computational thinking. Education and Information Technologies, 28(5), 5493-5517. https://doi.org/10.1007/s10639-022-11385-x
- Grover, S., & Pea, R. (2013). Computational thinking in K–12: A review of the state of the field. Educational Researcher, 42(1), 38-43. https://doi.org/10.3102/0013189X12463051
- Hendroanto, A., van Galen, F., Van Eerde, D., Prahmana, R. C. I., Setyawan, F., & Istiandaru, A. (2018). Photography activities for developing students’ spatial orientation and spatial visualization. Journal of Physics: Conference Series, 943(1), 012029. http://dx.doi.org/10.1088/1742-6596/943/1/012029
- Iskrenovic-Momcilovic, O. (2020). Improving geometry teaching with Scratch. International Electronic Journal of Mathematics Education, 15(2), em0582. https://doi.org/10.29333/iejme/7807
- Israel-Fishelson, R., & Hershkovitz, A. (2022). Studying interrelations of computational thinking and creativity: A scoping review (2011–2020). Computers & Education, 176, 104353. https://doi.org/10.1016/j.compedu.2021.104353
- Jiang, B., & Li, Z. (2021). Effect of Scratch on computational thinking skills of Chinese primary school students. Journal of Computers in Education, 8(4), 505-525. https://doi.org/10.1007/s40692-021-00190-z
- Kale, U., Akcaoglu, M., Cullen, T., Goh, D., Devine, L., Calvert, N., & Grise, K. (2018). Computational what? Relating computational thinking to teaching. TechTrends, 62, 574-584. https://doi.org/10.1007/s11528-018-0290-9
- Kalelioğlu, F., Gülbahar, Y., & Kukul, V. (2016). A framework for computational thinking based on a systematic research review. Baltic Journal of Modern Computing, 4(3), 583-596. https://www.bjmc.lu.lv/fileadmin/user_upload/lu_portal/projekti/bjmc/Contents/4_3_15_Kalelioglu.pdf
- Kobayashi, Y., & Hasegawa, S. (2020). A proposal for the learning environment to evaluate a computational thinking for elementary school in Japan from operation point of view. IEICE Technical Report, 120(167), 13-18.
- Kobayashi, Y., Ota, K., & Hasegawa, S. (2022). Development of learning environment to evaluate computational thinking for elementary school students from operation perspective. Transactions of Japanese Society for Information and Systems in Education, 39(2), 210-223. https://doi.org/10.14926/jsise.39.210
- Marcelino, M. J., Pessoa, T., Vieira, C., Salvador, T., & Mendes, A. J. (2018). Learning computational thinking and scratch at distance. Computers in Human Behavior, 80, 470-477. https://doi.org/10.1016/j.chb.2017.09.025
- Molina-Ayuso, Á., Adamuz-Povedano, N., Bracho-López, R., & Torralbo-Rodríguez, M. (2023). Computational thinking with Scratch: A tool to work on geometry in the fifth grade of primary education. Sustainability, 16(1), 110. https://doi.org/10.3390/su16010110
- Molina-Ayuso, Á., Adamuz-Povedano, N., Bracho-López, R., & Torralbo-Rodríguez, M. (2022). Introduction to computational thinking with Scratch for teacher training for Spanish primary school teachers in mathematics. Education Sciences, 12(12), 899. https://doi.org/10.3390/educsci12120899
- Ogegbo, A. A., & Ramnarain, U. (2022). Teachers’ perceptions of and concerns about integrating computational thinking into science teaching after a professional development activity. African Journal of Research in Mathematics, Science and Technology Education, 26(3), 181-191. https://doi.org/10.1080/18117295.2022.2133739
- Ono, H., & Zavodny, M. (2007). Digital inequality: A five country comparison using microdata. Social Science Research, 36(3), 1135-1155. https://doi.org/10.1016/j.ssresearch.2006.09.001
- Piedade, J., & Dorotea, N. (2022). Effects of Scratch-based activities on 4th-grade students’ computational thinking skills. Informatics in Education, 22(3), 499–523. https://doi.org/10.15388/infedu.2023.19
- Purwasih, R., Turmudi, & Dahlan, J. A. (2024). How do you solve number pattern problems through mathematical semiotics analysis and computational thinking?. Journal on Mathematics Education, 15(2), 403-430. http://doi.org/10.22342/jme.v15i2.pp403-430
- Rafiepour, A., & Farsani, D. (2021). Cultural historical analysis of Iranian school mathematics curriculum: The role of computational thinking. Journal on Mathematics Education, 12(3), 411-426. http://doi.org/10.22342/jme.12.3.14296.411-426
- Robinson, L., Cotten, S. R., Ono, H., Quan-Haase, A., Mesch, G., Chen, W., ... & Stern, M. J. (2015). Digital inequalities and why they matter. Information, Communication & Society, 18(5), 569-582. https://doi.org/10.1080/1369118X.2015.1012532
- Rodríguez-Martínez, J. A., González-Calero, J. A., & Sáez-López, J. M. (2020). Computational thinking and mathematics using Scratch: An experiment with sixth-grade students. Interactive Learning Environments, 28(3), 316-327. https://doi.org/10.1080/10494820.2019.1612448
- Román-González, M., Moreno-León, J., & Robles, G. (2019). Combining assessment tools for a comprehensive evaluation of computational thinking interventions. Computational Thinking Education, 79-98. Springer. https://doi.org/10.1007/978-981-13-6528-7
- Roque, R., Rusk, N., & Resnick, M. (2016). Supporting diverse and creative collaboration in the Scratch online community. In Cress, U., Moskaliuk, J., Jeong, H. (Eds.) Mass Collaboration and Education. Computer-Supported Collaborative Learning Series, vol 16 (pp. 241–256). Springer. https://doi.org/10.1007/978-3-319-13536-6_12
- Rose, S. (2019). Developing children’s computational thinking using programming games. Doctoral Thesis. Sheffield Hallam University. https://doi.org/10.7190/shu-thesis-00257
- Sáez-López, J., Román-González, M., & Vázquez-Cano, E. (2016). Visual programming languages integrated across the curriculum in elementary school: A two year case study using "Scratch" in five schools. Computer & Education, 97, 129-141. https://doi.org/10.1016/j.compedu.2016.03.003
- Saritepeci, M. (2020). Developing computational thinking skills of high school students: Design-based learning activities and programming tasks. The Asia-Pacific Education Researcher, 29(1), 35-54. https://doi.org/10.1007/s40299-019-00480-2
- Shute, V., Sun, C., & Asbell-Clarke, J. (2017). Demystifying computational thinking. Educational Research Review, 22, 142-158. https://doi.org/10.1016/J.EDUREV.2017.09.003
- Smith, S. M., Novak, E., Schenker, J., & Kuo, C. L. (2022). Effects of computer-based (Scratch) and robotic (Cozmo) coding instruction on seventh grade students’ computational thinking, competency beliefs, and engagement. In Kim, JH., Singh, M., Khan, J., Tiwary, U.S., Sur, M., Singh, D. (Eds.) Intelligent Human Computer Interaction. IHCI 2021. Lecture Notes in Computer Science, vol 13184 (pp. 325–336). Springer. https://doi.org/10.1007/978-3-030-98404-5_31
- Sparrow, R., Dartanto, T., & Hartwig, R. (2020). Indonesia under the new normal: Challenges and the way ahead. Bulletin of Indonesian Economic Studies, 56(3), 269-299. https://doi.org/10.1080/00074918.2020.1854079
- Stewart, W., & Baek, K. (2023). Analyzing computational thinking studies in Scratch programming: A review of elementary education literature. International Journal of Computer Science Education in Schools, 6(1), 35-58. https://doi.org/10.21585/ijcses.v6i1.156
- Willis, D., Sullivan-Bolyai, S., Knafl, K., & Cohen, M. (2016). Distinguishing features and similarities between descriptive phenomenological and qualitative description research. Western Journal of Nursing Research, 38, 1185-1204. https://doi.org/10.1177/0193945916645499
- Wing, J. M. (2006). Computational thinking. Communications of the ACM, 49(3), 33-35. https://doi.org/10.1145/1118178.1118215
- Yadav, A., Good, J., Voogt, J., & Fisser, P. (2017). Computational thinking as an emerging competence domain. In Mulder, M. (Ed.) Competence-based Vocational and Professional Education. Technical and Vocational Education and Training: Issues, Concerns and Prospects, vol 23 (pp. 1051–1067). Springer. https://doi.org/10.1007/978-3-319-41713-4_49
- Yunianto, W., Bautista, G., Prahmana, R. C. I., & Lavicza, Z. (2023). GeoGebra applet to learn programming and debugging in mathematics lessons. Proceedings of 2023 International Symposium on Computers in Education (SIIE) (pp. 1-5). IEEE. https://doi.org/10.1109/SIIE59826.2023.10423707
- Zhang, L., & Nouri, J. (2019). A systematic review of learning computational thinking through Scratch in K-9. Computers & Education, 141, 103607. https://doi.org/10.1016/j.compedu.2019.103607
- Zhao, L., Liu, X., Wang, C., & Su, Y. S. (2022). Effect of different mind mapping approaches on primary school students’ computational thinking skills during visual programming learning. Computers & Education, 181, 104445. https://doi.org/10.1016/j.compedu.2022.104445
References
Aminah, N., Sukestiyarno, Y. L., Cahyono, A. N., & Maat, S. M. (2023). Student activities in solving mathematics problems with a computational thinking using Scratch. International Journal of Evaluation and Research in Education (IJERE), 12(2), 613-621. https://doi.org/10.11591/ijere.v12i2.23308
Ardito, G., Czerkawski, B., & Scollins, L. (2020). Learning computational thinking together: Effects of gender differences in collaborative middle school robotics program. TechTrends, 64, 373-387. https://doi.org/10.1007/s11528-019-00461-8
Ausiku, M. M., & Matthee, M. C. (2023). A framework for teaching computational thinking in primary schools: A Namibian case study. The African Journal of Information Systems, 15(3), 2. https://digitalcommons.kennesaw.edu/cgi/viewcontent.cgi?article=2309&context=ajis
Bagea, I. (2023). Cultural influences in language learning in a global context. Indo-MathEdu Intellectuals Journal, 4(2), 630–645. https://doi.org/10.54373/imeij.v4i2.248
Basso, D., Fronza, I., Colombi, A., & Pahl, C. (2018). Improving assessment of computational thinking through a comprehensive framework. Proceedings of the 18th Koli Calling International Conference on Computing Education Research, 1-5. https://doi.org/10.1145/3279720.3279735
Bender, J., Zhao, B., Dziena, A., & Kaiser, G. (2023). Integrating Parsons puzzles within Scratch enables efficient computational thinking learning. Research and Practice in Technology Enhanced Learning, 18, 022. https://doi.org/10.58459/rptel.2023.18022
Colorafi, K., & Evans, B. (2016). Qualitative descriptive methods in health science research. HERD: Health Environments Research & Design Journal, 9, 16-25. https://doi.org/10.1177/1937586715614171
Cui, Z., & Ng, O. (2021). The interplay between mathematical and computational thinking in primary school students’ mathematical problem-solving within a programming environment. Journal of Educational Computing Research, 59, 988-1012. https://doi.org/10.1177/0735633120979930
Dahlman, C. (2007). Technology, globalization, and international competitiveness: Challenges for developing countries. Industrial development for the 21st century: Sustainable development perspectives (pp. 29-83). Department of Economic and Social Affairs, United Nations. https://sustainabledevelopment.un.org/content/documents/full_report.pdf#page=37
Fagerlund, J., Häkkinen, P., Vesisenaho, M., & Viiri, J. (2020). Assessing 4th grade students’ computational thinking through scratch programming projects. Informatics in Education, 19(4), 611-640. https://doi.org/10.15388/infedu.2020.27
Global Education Monitoring Report Team - SEAMEO Regional Open Learning Center. (2023). Technology in education: A case study on Indonesia. UNESCO https://doi.org/10.54676/WJMY7427
Gökçe, S., & Yenmez, A. A. (2023). Ingenuity of scratch programming on reflective thinking towards problem solving and computational thinking. Education and Information Technologies, 28(5), 5493-5517. https://doi.org/10.1007/s10639-022-11385-x
Grover, S., & Pea, R. (2013). Computational thinking in K–12: A review of the state of the field. Educational Researcher, 42(1), 38-43. https://doi.org/10.3102/0013189X12463051
Hendroanto, A., van Galen, F., Van Eerde, D., Prahmana, R. C. I., Setyawan, F., & Istiandaru, A. (2018). Photography activities for developing students’ spatial orientation and spatial visualization. Journal of Physics: Conference Series, 943(1), 012029. http://dx.doi.org/10.1088/1742-6596/943/1/012029
Iskrenovic-Momcilovic, O. (2020). Improving geometry teaching with Scratch. International Electronic Journal of Mathematics Education, 15(2), em0582. https://doi.org/10.29333/iejme/7807
Israel-Fishelson, R., & Hershkovitz, A. (2022). Studying interrelations of computational thinking and creativity: A scoping review (2011–2020). Computers & Education, 176, 104353. https://doi.org/10.1016/j.compedu.2021.104353
Jiang, B., & Li, Z. (2021). Effect of Scratch on computational thinking skills of Chinese primary school students. Journal of Computers in Education, 8(4), 505-525. https://doi.org/10.1007/s40692-021-00190-z
Kale, U., Akcaoglu, M., Cullen, T., Goh, D., Devine, L., Calvert, N., & Grise, K. (2018). Computational what? Relating computational thinking to teaching. TechTrends, 62, 574-584. https://doi.org/10.1007/s11528-018-0290-9
Kalelioğlu, F., Gülbahar, Y., & Kukul, V. (2016). A framework for computational thinking based on a systematic research review. Baltic Journal of Modern Computing, 4(3), 583-596. https://www.bjmc.lu.lv/fileadmin/user_upload/lu_portal/projekti/bjmc/Contents/4_3_15_Kalelioglu.pdf
Kobayashi, Y., & Hasegawa, S. (2020). A proposal for the learning environment to evaluate a computational thinking for elementary school in Japan from operation point of view. IEICE Technical Report, 120(167), 13-18.
Kobayashi, Y., Ota, K., & Hasegawa, S. (2022). Development of learning environment to evaluate computational thinking for elementary school students from operation perspective. Transactions of Japanese Society for Information and Systems in Education, 39(2), 210-223. https://doi.org/10.14926/jsise.39.210
Marcelino, M. J., Pessoa, T., Vieira, C., Salvador, T., & Mendes, A. J. (2018). Learning computational thinking and scratch at distance. Computers in Human Behavior, 80, 470-477. https://doi.org/10.1016/j.chb.2017.09.025
Molina-Ayuso, Á., Adamuz-Povedano, N., Bracho-López, R., & Torralbo-Rodríguez, M. (2023). Computational thinking with Scratch: A tool to work on geometry in the fifth grade of primary education. Sustainability, 16(1), 110. https://doi.org/10.3390/su16010110
Molina-Ayuso, Á., Adamuz-Povedano, N., Bracho-López, R., & Torralbo-Rodríguez, M. (2022). Introduction to computational thinking with Scratch for teacher training for Spanish primary school teachers in mathematics. Education Sciences, 12(12), 899. https://doi.org/10.3390/educsci12120899
Ogegbo, A. A., & Ramnarain, U. (2022). Teachers’ perceptions of and concerns about integrating computational thinking into science teaching after a professional development activity. African Journal of Research in Mathematics, Science and Technology Education, 26(3), 181-191. https://doi.org/10.1080/18117295.2022.2133739
Ono, H., & Zavodny, M. (2007). Digital inequality: A five country comparison using microdata. Social Science Research, 36(3), 1135-1155. https://doi.org/10.1016/j.ssresearch.2006.09.001
Piedade, J., & Dorotea, N. (2022). Effects of Scratch-based activities on 4th-grade students’ computational thinking skills. Informatics in Education, 22(3), 499–523. https://doi.org/10.15388/infedu.2023.19
Purwasih, R., Turmudi, & Dahlan, J. A. (2024). How do you solve number pattern problems through mathematical semiotics analysis and computational thinking?. Journal on Mathematics Education, 15(2), 403-430. http://doi.org/10.22342/jme.v15i2.pp403-430
Rafiepour, A., & Farsani, D. (2021). Cultural historical analysis of Iranian school mathematics curriculum: The role of computational thinking. Journal on Mathematics Education, 12(3), 411-426. http://doi.org/10.22342/jme.12.3.14296.411-426
Robinson, L., Cotten, S. R., Ono, H., Quan-Haase, A., Mesch, G., Chen, W., ... & Stern, M. J. (2015). Digital inequalities and why they matter. Information, Communication & Society, 18(5), 569-582. https://doi.org/10.1080/1369118X.2015.1012532
Rodríguez-Martínez, J. A., González-Calero, J. A., & Sáez-López, J. M. (2020). Computational thinking and mathematics using Scratch: An experiment with sixth-grade students. Interactive Learning Environments, 28(3), 316-327. https://doi.org/10.1080/10494820.2019.1612448
Román-González, M., Moreno-León, J., & Robles, G. (2019). Combining assessment tools for a comprehensive evaluation of computational thinking interventions. Computational Thinking Education, 79-98. Springer. https://doi.org/10.1007/978-981-13-6528-7
Roque, R., Rusk, N., & Resnick, M. (2016). Supporting diverse and creative collaboration in the Scratch online community. In Cress, U., Moskaliuk, J., Jeong, H. (Eds.) Mass Collaboration and Education. Computer-Supported Collaborative Learning Series, vol 16 (pp. 241–256). Springer. https://doi.org/10.1007/978-3-319-13536-6_12
Rose, S. (2019). Developing children’s computational thinking using programming games. Doctoral Thesis. Sheffield Hallam University. https://doi.org/10.7190/shu-thesis-00257
Sáez-López, J., Román-González, M., & Vázquez-Cano, E. (2016). Visual programming languages integrated across the curriculum in elementary school: A two year case study using "Scratch" in five schools. Computer & Education, 97, 129-141. https://doi.org/10.1016/j.compedu.2016.03.003
Saritepeci, M. (2020). Developing computational thinking skills of high school students: Design-based learning activities and programming tasks. The Asia-Pacific Education Researcher, 29(1), 35-54. https://doi.org/10.1007/s40299-019-00480-2
Shute, V., Sun, C., & Asbell-Clarke, J. (2017). Demystifying computational thinking. Educational Research Review, 22, 142-158. https://doi.org/10.1016/J.EDUREV.2017.09.003
Smith, S. M., Novak, E., Schenker, J., & Kuo, C. L. (2022). Effects of computer-based (Scratch) and robotic (Cozmo) coding instruction on seventh grade students’ computational thinking, competency beliefs, and engagement. In Kim, JH., Singh, M., Khan, J., Tiwary, U.S., Sur, M., Singh, D. (Eds.) Intelligent Human Computer Interaction. IHCI 2021. Lecture Notes in Computer Science, vol 13184 (pp. 325–336). Springer. https://doi.org/10.1007/978-3-030-98404-5_31
Sparrow, R., Dartanto, T., & Hartwig, R. (2020). Indonesia under the new normal: Challenges and the way ahead. Bulletin of Indonesian Economic Studies, 56(3), 269-299. https://doi.org/10.1080/00074918.2020.1854079
Stewart, W., & Baek, K. (2023). Analyzing computational thinking studies in Scratch programming: A review of elementary education literature. International Journal of Computer Science Education in Schools, 6(1), 35-58. https://doi.org/10.21585/ijcses.v6i1.156
Willis, D., Sullivan-Bolyai, S., Knafl, K., & Cohen, M. (2016). Distinguishing features and similarities between descriptive phenomenological and qualitative description research. Western Journal of Nursing Research, 38, 1185-1204. https://doi.org/10.1177/0193945916645499
Wing, J. M. (2006). Computational thinking. Communications of the ACM, 49(3), 33-35. https://doi.org/10.1145/1118178.1118215
Yadav, A., Good, J., Voogt, J., & Fisser, P. (2017). Computational thinking as an emerging competence domain. In Mulder, M. (Ed.) Competence-based Vocational and Professional Education. Technical and Vocational Education and Training: Issues, Concerns and Prospects, vol 23 (pp. 1051–1067). Springer. https://doi.org/10.1007/978-3-319-41713-4_49
Yunianto, W., Bautista, G., Prahmana, R. C. I., & Lavicza, Z. (2023). GeoGebra applet to learn programming and debugging in mathematics lessons. Proceedings of 2023 International Symposium on Computers in Education (SIIE) (pp. 1-5). IEEE. https://doi.org/10.1109/SIIE59826.2023.10423707
Zhang, L., & Nouri, J. (2019). A systematic review of learning computational thinking through Scratch in K-9. Computers & Education, 141, 103607. https://doi.org/10.1016/j.compedu.2019.103607
Zhao, L., Liu, X., Wang, C., & Su, Y. S. (2022). Effect of different mind mapping approaches on primary school students’ computational thinking skills during visual programming learning. Computers & Education, 181, 104445. https://doi.org/10.1016/j.compedu.2022.104445