Main Article Content
Abstract
Although STEM education emphasizes the integration of science, technology, engineering, and mathematics to foster 21st-century competencies, in Indonesian secondary schools STEM subjects are still commonly taught in isolation, while digital learning remains limited to passive presentation tools with little personalization. This gap highlights the need for innovative designs that connect STEM domains and foster higher-order mathematical skills. To address this, the present study develops and evaluates a STEM-Based Digital Learning Space (DLS) integrating a Personal Learning Environment (PLE) and a Personal Teaching Environment (PTE), aimed at enhancing junior high school students’ creative mathematical thinking and autonomous learning in probability. Using the 4D model (Define, Design, Develop, and Disseminate), the DLS was validated by experts (Aiken’s V ≥ 0.80) and tested through multi-stage field trials: a pilot (n = 7), an expanded trial (n = 60, two schools), and a large-scale implementation (n = 120, four schools). Results confirmed high feasibility (Mean = 95.07%, SD = 1.2) and practicality (Mean = 89.38%, SD = 2.1). Effectiveness testing demonstrated significant gains in creative mathematical thinking (N-Gain = 0.554, moderate effect) and strengthened autonomous learning, supported by significant interaction effects (F = 4.62, p < .05). Specific features yielded measurable outcomes: simulations enhanced fluency and flexibility, adaptive quizzes supported metacognitive regulation, digital worksheets improved originality, and collaborative forums fostered responsibility. Overall, the DLS proved effective even in low-resource contexts and scalable through teacher training, offering evidence-based guidance for advancing digital literacy and supporting the Merdeka Belajar policy.
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References
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References
Aini, I. N., Zulkardi, Putri, R. I. I., & Yaniawati, P. (2023). Developing PISA-like math problems in the content of space and shape through the context of historical buildings. Journal on Mathematics Education, 13(4), 723–738. https://doi.org/10.22342/jme.v13i4.pp723-738
Al-Said, K., Krapotkina, I., Gazizova, F., & Maslennikova, N. (2023). Distance learning: studying the efficiency of implementing flipped classroom technology in the educational system. Education and Information Technologies, 28(10), 13689–13712. https://doi.org/10.1007/s10639-023-11711-x
Athaya, H., Nadir, R. D. A., Indra Sensuse, D., Kautsarina, K., & Suryono, R. R. (2021). Moodle implementation for e-learning: A systematic review. 6th International Conference on Sustainable Information Engineering and Technology 2021 (pp. 106–112). https://doi.org/10.1145/3479645.3479646
Braun, V., & Clarke, V. (2006). Using thematic analysis in psychology. Qualitative research in psychology, 3(2), 77-101. https://doi.org/10.1191/1478088706qp063oa
Cezar, V., Garcia, P., Botelho, V., & Miletto, E. M. (2019). Towards an RPG game to teach calculus. In C. M., S. D.G., H. R., G. A.S., C. N.-S., B. I.I., K. K., D. D., & B. I.M. (Eds.), Proceedings - IEEE 19th International Conference on Advanced Learning Technologies, ICALT 2019 (pp. 116–118). Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.1109/ICALT.2019.00037
Chai, C. S., Rahmawati, Y., & Jong, M. S.-Y. (2020). Indonesian Science, Mathematics, and Engineering preservice teachers’ experiences in STEM-TPACK design-based learning. Sustainability, 12(21), 9050. https://doi.org/10.3390/su12219050
Cheon, S. H., Reeve, J., & Vansteenkiste, M. (2020). When teachers learn how to provide classroom structure in an autonomy-supportive way: Benefits to teachers and their students. Teaching and Teacher Education, 90, 103004. https://doi.org/10.1016/j.tate.2019.103004
Coletta, V. P., & Steinert, J. J. (2020). Why normalized gain should continue to be used in analyzing pre-instruction and post-instruction scores on concept inventories? Physical Review Physics Education Research, 16(1), 010108. https://doi.org/10.1103/PhysRevPhysEducRes.16.010108
Conde, M. Á., Rodríguez-Sedano, F. J., Fernández-Llamas, C., Gonçalves, J., Lima, J., & García-Peñalvo, F. J. (2021). Fostering STEAM through challenge-based learning, robotics, and physical devices: A systematic mapping literature review. Computer Applications in Engineering Education, 29(1), 46–65. https://doi.org/10.1002/cae.22354
Dignath, C., & Veenman, M. V. J. (2021). The role of direct strategy instruction and indirect activation of self-regulated learning—evidence from classroom observation studies. Educational Psychology Review, 33(2), 489–533. https://doi.org/10.1007/s10648-020-09534-0
Elmabaredy, A., & Gencel, N. (2024). Exploring the integration of self-regulated learning into digital platforms to improve students’ achievement and performance. Discover Education, 3(1), 262. https://doi.org/10.1007/s44217-024-00233-4
Fisher, M., King, J., & Tague, G. (2001). Development of a self-directed learning readiness scale for nursing education. Nurse Education Today, 21(7), 516-525. https://doi.org/10.1054/nedt.2001.0589
Fitriasari, N. S., Sensuse, D. I., Hidayat, D. S., & Purwaningsih, E. H. (2024). A systematic literature review on university collaboration in open innovation: Trends, technologies, and frameworks. electronic Journal of Knowledge Management, 22(1), 40–57. https://doi.org/10.34190/ejkm.22.1.3407
Fontaine, G., Zagury-Orly, I., De Denus, S., Lordkipanidzé, M., Beauchesne, M.-F., Maheu-Cadotte, M.-A., White, M., Thibodeau-Jarry, N., & Lavoie, P. (2020). Effects of reading media on reading comprehension in health professional education: A systematic review protocol. JBI Evidence Synthesis, 18(12), 2633–2639. https://doi.org/10.11124/JBISRIR-D-19-00348
González-Mujico, F. de L. (2024). Measuring student and educator digital competence beyond self-assessment: Developing and validating two rubric-based frameworks. Education and Information Technologies, 29(11), 13299–13324. https://doi.org/10.1007/s10639-023-12363-7
González-Pérez, L. I., & Ramírez-Montoya, M. S. (2022). Components of education 4.0 in 21st century skills frameworks: Systematic Review. Sustainability, 14(3), 1493. https://doi.org/10.3390/su14031493
Gourlay, L., Rodríguez-Illera, J. L., Barberà, E., Bali, M., Gachago, D., Pallitt, N., Jones, C., Bayne, S., Hansen, S. B., Hrastinski, S., Jaldemark, J., Themelis, C., Pischetola, M., Dirckinck-Holmfeld, L., Matthews, A., Gulson, K. N., Lee, K., Bligh, B., Thibaut, P., … Knox, J. (2021). Networked learning in 2021: A community definition. Postdigital Science and Education, 3(2), 326–369. https://doi.org/10.1007/s42438-021-00222-y
Grajzel, K., Acar, S., Dumas, D., Organisciak, P., & Berthiaume, K. (2023). Measuring flexibility: A text-mining approach. Frontiers in Psychology, 13, 1093343. https://doi.org/10.3389/fpsyg.2022.1093343
Gumbi, N., Gumbi, L., & Twinomurinzi, H. (2023). Towards sustainable digital agriculture for smallholder farmers: A systematic literature review. Sustainability, 15(16), 12530. https://doi.org/10.3390/su151612530
Hidajat, F. A. (2022). Self-Regulated learning for creative mathematics teaching to secondary school students through mobile e-learning applications. International Journal of Interactive Mobile Technologies (IJIM), 16(19), 4–21. https://doi.org/10.3991/ijim.v16i19.32513
Hughes, J. M., & Morrison, L. J. (2020). Innovative learning spaces in the making. Frontiers in Education, 5, 89. https://doi.org/10.3389/feduc.2020.00089
Jasiah, J., Mazrur, M., Hartati, Z., Rahman, A., Kibtiyah, M., Liadi, F., & Fahmi, F. (2024). Islamic teachers’ implementation of the merdeka curriculum in senior high schools: A systematic review. International Journal of Learning, Teaching and Educational Research, 23(4), 394–408. https://doi.org/10.26803/ijlter.23.4.21
Johnston, K., Kervin, L., & Wyeth, P. (2022). STEM, STEAM, and makerspaces in early childhood: A scoping review. Sustainability, 14(20), 13533. https://doi.org/10.3390/su142013533
Junaedi, Y., Wahyudin, & Juandi, D. (2021). Mathematical creative thinking ability of junior high school students on polyhedron. Journal of Physics: Conference Series, 1806(1), 012069. https://doi.org/10.1088/1742-6596/1806/1/012069
Li, J., Spek, E. D. Van Der, Yu, X., Hu, J., & Feijs, L. (2020). Exploring an augmented reality social learning game for elementary school students. In Proceedings of the Interaction Design and Children Conference, IDC 2020 (pp. 508–518). https://doi.org/10.1145/3392063.3394422
Li, M., & Yu, Z. (2022). Teachers’ satisfaction, role, and digital literacy during the COVID-19 pandemic. Sustainability, 14(3), 1121. https://doi.org/10.3390/su14031121
López-Angulo, Y., Sáez-Delgado, F., Gaeta, M. L., Mella-Norambuena, J., González-Robaina, Y., & Muñoz-Inostroza, K. (2024). Validation of the self-regulation of learning instrument for undergraduates. Frontiers in Education, 9, 1464424. https://doi.org/10.3389/feduc.2024.1464424
Lu, X., Kaiser, G., Zhu, Y., Ma, H., & Yan, Y. (2025). Mathematical creativity in modelling: Further development of the construct, its measurement, and its empirical implementation. ZDM – Mathematics Education, 57(2–3), 365–379. https://doi.org/10.1007/s11858-025-01652-9
Mahardhika, D. B., Pelana, R., Sulaiman, I., Samsudin, S., Asmawi, M., Tannoubi, A., Dimyati, A., Kurtoğlu, A., Lobo, J., Gazali, N., & Setiawan, E. (2024). Effect of game-based instructional on learning engagement and game performance of students in physical education. Studia Sportiva, 18(1), 161–172. https://doi.org/10.5817/StS2024-1-14
Maranna, S., Willison, J., Joksimovic, S., Parange, N., & Costabile, M. (2022). Factors that influence cognitive presence: A scoping review. Australasian Journal of Educational Technology, 38(4), 95–111. https://doi.org/10.14742/ajet.7878
McGuire, A., & O Broin, D. (2019). Using a game-based system to develop student CV writing skills: Work in progress papers. In E. L., M. G., V. A., & K. S. (Eds.), Proceedings of the European Conference on Games-based Learning (pp. 978–990). Dechema e.V. https://doi.org/10.34190/GBL.19.106
Meier, M. A., Burgstaller, J. A., Benedek, M., Vogel, S. E., & Grabner, R. H. (2021). Mathematical creativity in adults: Its measurement and its relation to intelligence, mathematical competence and general creativity. Journal of Intelligence, 9(1), 10. https://doi.org/10.3390/jintelligence9010010
Nan Cenka, B. A., Santoso, H. B., & Junus, K. (2023). Personal learning environment toward lifelong learning: An ontology-driven conceptual model. Interactive Learning Environments, 31(10), 6445–6461. https://doi.org/10.1080/10494820.2022.2039947
Nguyen, T. P. L., Nguyen, T. H., & Tran, T. K. (2020). STEM Education in secondary schools: Teachers’ perspective towards sustainable development. Sustainability, 12(21), 8865. https://doi.org/10.3390/su12218865
OECD. (2019). PISA 2018 Results (Volume I). https://doi.org/10.1787/5f07c754-en
OECD. (2023). PISA 2022 Results (Volume I). https://doi.org/10.1787/53f23881-en
Pehkonen, E. (1997). Proceedings of the conference of the international group for the psychology of mathematics education (21st, lahti, Finland, July 14-19, 1997). Volume 2. https://files.eric.ed.gov/fulltext/ED416083.pdf
Rawal, D. M. (2024). Mapping of school teachers’ digital competency in the context of digital infrastructure: A systematic review and empirical study of India. Journal of Professional Capital and Community, 9(3), 173–195. https://doi.org/10.1108/JPCC-01-2024-0016
Revina, S., Pramana, R. P., Bjork, C., & Suryadarma, D. (2023). Replacing the old with the new: Long-term issues of teacher professional development reforms in Indonesia. Asian Education and Development Studies, 12(4/5), 262–274. https://doi.org/10.1108/AEDS-12-2022-0148
Romijn, B. R., Slot, P. L., & Leseman, P. P. M. (2021). Increasing teachers’ intercultural competences in teacher preparation programs and through professional development: A review. Teaching and Teacher Education, 98, 103236. https://doi.org/10.1016/j.tate.2020.103236
Suherman, S., & Vidákovich, T. (2022). Assessment of mathematical creative thinking: A systematic review. Thinking Skills and Creativity, 44, 101019. https://doi.org/10.1016/j.tsc.2022.101019
Sun, W., & Chen, Q. (2023). The Design, implementation and evaluation of gamified immersive virtual reality (ivr) for learning: A review of empirical studies. In Proceedings of the European Conference on Games-based Learning (Vol. 2023, pp. 789–797). https://doi.org/10.34190/ecgbl.17.1.1619
Tambunan, S. N. B., & Yang, K.-L. (2022). Indonesian mathematics teachers’ conceptions of the values of the relationship between mathematics and STEM education. Cogent Education, 9(1), 2107303. https://doi.org/10.1080/2331186X.2022.2107303
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